A
Alec Miller2
Not sure how our game is supposed to correctly respond to the win+shift+left/right-arrow key combo? This shortcut moves our window or fullscreen app to another monitor, but seems to send no Win32 events to let our app know that this is occurring. So the DPI, HDR state, and resolution are set from the original monitor. This is obviously wrong for the second monitor, and the borderless fullscreen window barely covers the screen. It does seem to reduce to a size that fits on both monitors, but the app was in "fullscreen" mode, and should stay that way on the next monitor.I also had enabled "
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